Machine Interface
Posted by Scott in RamblesNot a huge leap of reasoning here, but it became very clear to me that we won’t make any show-off level progress until we get the basic machine interface in place. The goal is to get some response from the main hardware players: dedicated switches, switch matrix, lamp matrix, flash lamps and coils. Our first proof of concept touched the dedicate switches and was done in the Propeller’s high level programming language (spin). In order to push past this stage there was a bit of a ramp up required. Read on as we go on a search for software tools and retrain our brain to think in way it hasn’t for quite awhile.